At 3/4/25 12:09 PM, patranous2 wrote:At 3/4/25 11:58 AM, Skoops wrote:At 3/4/25 10:56 AM, Chdonga wrote:
TL;DR: People have been waiting for an industry crash since the mid 00s. But I think it's been happening, just in extreme slow motion, and vagueries like "wokeness" and "the culture war" simply makes for a great scapegoat when someone's favorite dev studio shutters its doors but the Grey Slop Generator 9000 is still operational.
Scapegoating is probably the best word for it, and it dovetails neatly with a broader worldview that does that kind of thing whenever anything they don't understand goes wrong.
AAAs are dying because of the shareholder model that demands infinite growth. They only make live service games because the only way to hit the kind of numbers they keep promising to investors is to hook some whales on shamelessly predatory garbage. Every time they fail, they cut staff to cut costs, and instead of learning anything, they go back to the same playbook and try to make the same shit again, now with half the people. That is why western AAA games suck, full stop. But that sounds too much like a critique of capitalists, and daddy says that those people are saintly job creators, so it can't be them, even though they're calling the shots and firing everyone and still somehow getting filthy rich while generating no discernable value. Gotta look elsewhere until something superficial, y'know, triggers you. That's how we land on brown people and pronouns. Somewhere deep down they know those games would still suck if all the brown people and pronouns were replaced with hyper masculine Aryans that can only be referred to with gutteral howling noises, but the scapegoats endure.
I mean I'm not sure why hiring a totally irrelevant political consulting agency that explicitly hates gamers for the explicit purpose of impacting the direction of a game would be something superfiscial that cannot be pointed to for why there's a deficit in quality in games these days. Like it's not all one thing, or the other. Not to mention the whole "live service" fad has almost completely lapsed.
Even in the braindead fantasy world where Sweet Baby is the unilateral all-powerful arbiter of what goes into every single game that these losers keep bitching and moaning about, you know who hires them as consultants, right? It's executives that are shielded from the consequences of bad decisions. In the real world where normal people live, nobody devotes their lives to some circuitous plot of making games worse because somehow that's their best avenue for expressing their pathological hatred for you; that's the paranoid delusion of people that think they and their hobbies are far more important than they actually are, and I'd gently suggest they grow the fuck up.
What you're actually seeing are people that don't care. Executives hire incompetent consultants (again, not evil and hell bent on taking your precious toys away) because they have never been incentivised to know what they're doing. Every time they make a shit decision that nobody likes, they keep their jobs and bonuses while devs get the ax and shoulder the blame. It's apathy. It's knowing that whatever happens, they win. And when their company is bled dry and the whole thing goes under, they turn into bats and fly into a new boardroom run by their buddies to do it all over again. Might be games today, might be baby formula tomorrow; they don't hate you, they couldn't be bothered to give half a shit about you.